Cataclysm dda mods download






















Blank scrolls Used to craft magic scrolls, obviously. With other books, certain other things can be crafted with them. Silver Glyph On its own it's merely a shiny piece of silver. But with the right magic, quite a few monsters will be yours to command.

Aside from the athame itself this can include a Hellfire Stave that shoots fire, the Veinreaver as an explosive weapon, the Revenant Crown that protects against poisons and other effects, or Wyrmskin Armor capable of conjuring sprays of acid. The Cleansing Flame This book focuses on the items used by the mage-hunting order of the same name. While the hammer itself is both a weapon and tool, there's also the Incorruptible Sword that can bring fire to enemies in close combat, the Wraithslayer Crossbow with potent bolts of piercing light, the Gilded Aegis for healing, or the Mask of Insight to gain clairvoyance and protection from the hammer's blinding flare.

Items include the lightning-shooting Symbol of Judgement , invisibility-granting Mantle of Shadows , the Spear of Pestilence which can conjure a host of mutated vermin, and Thunder Gauntlets that let you conjure lightning. Other Magical Items Certain monsters drop specific items, as mentioned above. Initially the only use for them is to carve and craft these things into decorate items. While not very useful in and of themselves, working with trophies taken from the Beyond can enlighten those with no formal arcane skill.

With the base items themselves and a little arcana skill, magic seals can be crafted. These entail a little essence and some extra effort put in preparing the item, turning it into essentially a single-use spell. For all the items usable, each has a specific effect thematically linked to it. At higher levels, and with the right books, magic seals can be woven into an effect bound to a scroll, allowing the user a shot at learning the corresponding ability permanently. Doing so doesn't always succeed.

Earth, and Air. While study of the Beyond unlocks abilities of often inhuman nature, a desperate novice arcanist can use their newfound experience for more earthy, primitive purposes. Using these essences, or the closest available effigy in times of desperation, one can work the most basic of miracles. Artifacts Certain locations offer unique items that are otherwise uncraftable. Most notably are those hidden away in the forgotten halls of arcanist groups, how have since succumbed to the cataclysm and its horrors.

Two of them tie into the background of what led to their downfall, while two are tied to the monsters that infest the place. In addition, hidden away one can find a few other lesser artifacts, each having their own potential uses.

Two notable unique artifacts can be crafted, leading towards what's effectively endgame content, unlocking ways to become something more than human. By obtaining an item hidden away in a temple over the sky, one can restore its true nature and gain its power. The second meanwhile entails a shrine surrounded by water, and finishing what the Sanguine Order started.

Each step has its own use however, from numbing pain to enhancing strength. Later on, combinations of previous potions can be used to make items with more specific effects. Scrolls with an array of magical effects can be made using The Six Pillars. Each has a specific effect, though many are a double-edged sword in some way. To Master The Unknown allows binding summoning magic into silver glyphs, to summon an assortment of monsters of various strengths. Beware the consequences of the summoning attempt failing, though.

With A Story in Shadow a few extra items are available. The Druidic Stave can be used to mend a selection of materials, including some that are otherwise not repairable. The Orb of the Veil is a tool that can enhance the mind and scry the surrounding terrain, while the Satchel of Eternity harnesses the power of the Beyond for more mundane utility. Furniture An upright sword, currently serves as an easily-removed barrier and a Dwarf Fortress reference.

The Candle of Warding , also serves as a barrier from the unholy when activated, which can be crafted. Misc Added some overrides to make new monsters mutually friendly to both factions of monster that spawn in its area.

Here there be spoilers. Tilesets increase the amount of RAM required dramatically. I recommend at least 1GB of ram for tilesets, and there are reports of instability due to RAM exhaustion when certain tilesets are used. The larger the size of the individual tiles, the more RAM is used.

Graphical builds run much faster with some kind of graphics acceleration. The Linux and OSX builds are available in both terminal and graphical flavors. There is a very old and unsupported fork for iOS. The most recent stable release is 0.

You have been warned! Parts of this are from the Positronic-Girl's - Cata-Mods modlist , go to this github page for a more up to date list. As of this writing, Cataclysm does not come with a single built-in set of built-in music and sound effects. However, various collections "soundpacks" have been created. Some of these are linked below. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds.

Point release Frank-2 includes following bugfixes backported to original Frank release :. Point release Frank-1 includes following bugfixes backported to original Frank release :.

After a long and anticlimactic buildup, we are pleased to announce the release of stable version 0. Like our previous stable versions, this release features an expansive range of bugfixes, code and content additions, and new features. The goal was to have a smaller and more manageable release this cycle, which was an utter failure, as it took well over a year and by several measures was even larger than the 0.

E cycle. F as a release with a lot of content and polish. Compared to 0. E, you may find it a little more difficult the pendulum swings ever back and forth , but we think also more rewarding. The most obvious feature of 0. This is probably the most long awaited and highly requested feature of the past five years of development.

Besides pockets, 0. F features the addition of achievements for fun and bragging rights, a proficiency system to represent more refined skill knowledge, blood loss mechanics for you and your enemies, weariness that builds as you push yourself to your limits, vehicles that can drive up and down z-levels and bridges that are above rivers, enabling more navigable rivers, as a result , and a vast host of new content from new monsters and evolutions to new quests and items.

On the mod side, Magiclysm, Aftershock, and Dinomod have all grown expansively, including new artifact and enchantment systems that have impacted content in the main game. And much more, too much to list here. Players coming from the last stable will notice a switch towards encouraging looting over crafting, especially in the early game, and will have to be cautious about overextending themselves in the beginning of their survival effort.

Point release Ellison-3 includes following important bugfixes to original Ellison release :. Point release Ellison-2 includes following important bugfixes to original Ellison release :. Point release Ellison-1 includes following important bugfixes to original Ellison release :.

The Ellison release adds a huge number of features and content that make the world feel more alive. From being able to climb onto building rooftops or hide behind cars, to building a camp for your followers in the wilderness, to exploring the new river and lake systems on a boat or raft, everything is more immersive and consistent. We aimed at a 6 month release cycle, and ended up spending 9 months adding features at a breakneck pace and 3 months putting the brakes on and stabilizing.

For example Earth In this folder there is a mods. If you open this file with a text editor, it shows all the mods you have installed in the current game. It uses the internal names for the mods. So some of them might not look the same as the mods you picked on the mods screen.

Examine the mods directory in the data directory for the mods json files. While removing mods from a running world is not recommended, you can add them with less problems. To do so, add the ident of the mod to the mods. The world folder is in the Save folder.



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